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Supply

Every coin launched on Dollhouse has a fixed supply of 1,000,000,000, created once at launch, and that supply is final. 100% of that supply goes into the coin’s locked pool as its sell curve, the price path buyers climb as they buy. Every coin reaches its holders through that pool. Every coin opens at a market cap set in ETH terms, using $DOLL’s averaged ETH price (about five ETH worth, at V2’s launch), so a coin’s starting size does not depend on how deep it sits in the chain. That opening cap is never set above half its parent’s market cap, and never below a thousandth of it. Every coin’s supply goes into its pool in four price bands, holding 20%, 25%, 35% and 20% of the supply, each band priced higher than the last. The bands run 10×, 100×, 1,000× and 100,000× the opening price, so early buyers get the lowest prices and later buyers pay more as each band sells out. The shape is the same for every coin, so nobody can tune their own curve. The few token units the math cannot place are burned. Creating a coin costs only gas. $DOLL is launched in its own market outside Dollhouse; see $DOLL. The team holds 3% of $DOLL, 30,000,000 tokens, bought in the launch transaction. They are locked in public vesting contracts that release them evenly over one year from launch, with no cliff. The vesting contracts and addresses are published on this page.

Fees

Trading happens on the coin’s own pool

On most launchpads the fee lives in one pool. Anyone can open a copy pool with a lower fee, trading drifts there, and the coin’s creator and community stop earning. A Dollhouse coin’s own Dollhouse pool is where it trades and where its fee is collected. Ordinary DEX pools (v2, v3 and hookless v4) refuse the coin, so trading stays where the fees reach the creator and the chain. The fee is collected in the coin it is paired with, not in the coin itself, so there is no extra selling and nothing is taxed. Sending coins between wallets, including smart wallets, is free. Trading through dollhouse.markets, or any router that trades the coin’s own pool, works as usual. Buys and sells pay the same 1%, and the 1% stays the same however deep the coin sits in the chain. The 1% fee is divided into shares by fixed numbers in the contract: On the trades of candidate coins, during an active round, the 40% creator share is split in half. 20% of the fee goes to the candidate’s creator, and 20% goes to the creator of the head coin which the round is priced in. After the round ends, the whole 40% creator share goes to the coin’s own creator.

What the developer and steward can do

  • Claim their 20% developer share, in $DOLL, to an address they choose.
  • Transfer the developer fee address on a public 7-day delay. The unclaimed balance moves with the role.
  • Liquidity, the money and coins in a pool, stays in its pool for good. The contracts can only add to it, never remove.
  • The fee, the shares, the curve and the round timings are immutably fixed.
  • Round winners are decided by scoring alone, and every link is immutable once written.
  • Trading runs on the contracts alone: every address can trade, every balance moves freely, and every coin’s supply is fixed at launch.
  • Every coin’s whole supply goes into its pool, for buyers.
A separate address, the steward, has one power. It can announce a sunset that names a successor deployment, one hour ahead, and it can cancel that sunset once before it takes effect. After a sunset, new rounds open in the successor deployment, and the 1% charged in link one’s pools is booked by the successor’s fee vault. Pools, liquidity, balances and claims here stay unchanged, and the steward role moves only on a public 7-day delay.