Economics
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
(ETH) → $DOLL → #1 → #2 → #3 → #4 → ...
| What | Value | Where |
|---|---|---|
| Fee on the $DOLL side of link one | 1% (PROTOCOL_FEE_PPM = 10,000 ppm), on buys and sells, charged once per route | FamilyHook |
| Fee each pool keeps | 0.075% (hopFeePpm = 750 ppm), in the coin the pool is priced in | FamilyHook |
| How the 1% fee is divided | Creator 40% (CREATOR_BPS = 4,000), chain 40% (20% under earlier coins, 20% under the parent: ANCESTOR_BPS = REINFORCE_BPS = 5,000 of the chain part), developer 20% (DEV_BPS = 2,000) | FeeVault |
| Creator share during and after a round | During a round, half to the candidate’s creator and half to the head coin’s creator; after the round, all to the coin’s creator | FeeVault |
| How the earlier-coins part is shared | By position, weight w(r) = 2 − 5r + 4r², where r runs from 0 ($DOLL) to 1 (the newest earlier coin), so $DOLL always gets twice the newest earlier coin’s weight | FeeVault, FenwickRangeAdd |
| Where buy liquidity is placed | Just under the current price, in a range 10 tick spacings wide (600 ticks, about 6%); the amount is valued at the lowest of the current price, the 30-minute average and the 7-day average, and a placement needs the price within 3% of the 30-minute average (TWAP_BAND_BPS = 300) | BidDeployer |
| Pacing | At most 10% of what is waiting per rolling 24 hours (DAILY_DRAW_BPS = 1,000); a single placement at most 2% of the pool’s depth near the price (MAX_RESERVE_BPS = 200) | FeeVault, BidDeployer |
| Placement reward | 1% of each placement to whoever places it (BOUNTY_BPS = 100), with a minimum set at deployment for coins further down the chain | BidDeployer |
| Liquidity stays in the pool for good | The Locker only adds liquidity | Locker |
| Supply and sale curve | 1,000,000,000 per coin (1e9 × 1e18 units), all placed in the pool at launch. The curve sells 20% / 25% / 35% / 20% of supply over four bands of total value, measured against the parent’s supply: 0.001× to 0.01×, 0.01× to 0.1×, 0.1× to 1×, and 1× to 100× | FamilyToken, FamilyFactory, Locker |
| Snipe tax on a new pool | 99% in the first second, then 66.3% and 33.7%, zero from the third second on (SNIPE_START_PPM = 990,000, SNIPE_S = 3); during those seconds the snipe tax takes the place of the 1% fee | FamilyHook |
| Round length | 15 minutes for rounds 1–2, doubling every two rounds, 12 hours from round 13 on. Registration is one fifth of the round, from 3 minutes to 1 hour. Once rounds are 1 hour or longer, new coins can also enter during the first third of trading | RoundManager |
| Round end | A random moment in the last 3 minutes before the planned end (RANDOM_END_S = 180), drawn from the drand beacon; a 5-minute score window after it (SUBMIT_S = 300); if the beacon takes longer than 30 minutes, the round ends at the planned end (END_TIMEOUT = 30 min) | RoundManager, DrandSource |
| Winning | Highest average net buying over the closing 15 minutes (CLOSING_WINDOW_S = 15 min); the highest average wins in this deployment (H_FRAC_WAD = H_MIN_FRAC_WAD = 0) | RoundManager |
| Bond | A flat amount in $DOLL set at deployment (BOND_BASE = BOND_MAX), refunded to the winner and forfeited by the other candidates into link one’s buy liquidity | RoundManager |
| Admin | The steward’s only powers are announcing a sunset (7-day delay, cancellable once) and handing its role on (7-day delay, ROLE_TRANSFER_DELAY); the developer address moves on the same 7-day delay. Trading runs on the contracts alone, open to every address, and every coin’s supply is fixed at launch | RoundManager, FeeVault |